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41. best ships for PvE - in Ships and Modules [original thread]
1. Speed tanks aren't great in pve. 2. Blaster boats (read as, all short range builds) aren't great for pve. 3. Drone setups are great, but with problems related to drones (agro, ease of loss, expense, and of course they make it 50000 times easie...
- by Spider Iarus - at 2007.06.12 06:28:00
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42. How to protect your cargo in high sec... - in EVE General Discussion [original thread]
Keeping tons of items in your hold to lag the unholy out of pirates is an exploit? Prove it. I say haul what you want, no one's contractually obligated to stack trit or anything else in thier hulls. But of course we both know that using insurance,...
- by Spider Iarus - at 2007.06.08 01:57:00
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43. Best allround solo BC in game? - in Ships and Modules [original thread]
Myrm's a one trick pony? -Has the slots for a shield tank -Ditto EWAR -Ditto Tackling -Has the lows and bonuses for a sick armor tank -Ditto Weapon Mods -Has the uber Gallente hulltank for the mentally imbalanced -Enough slots to pack a DCII easil...
- by Spider Iarus - at 2007.06.08 01:34:00
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44. amarr or minmatar? - in Ships and Modules [original thread]
1. Train char #1 Gallente/Minmatar 2. Train char #2 Amarr/Caldari 3. Use coolass faction ships 4. QQ when someone pops them 5. Say '**** it' and eat a poptart
- by Spider Iarus - at 2007.06.08 01:27:00
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45. Why can't MWD at least do SOMETHING in deadspace? - in Ships and Modules [original thread]
Ah, the change in tactics with this would be so intense...imagine having a blob fight going nice and well and suddently - bloop, battleships in the middle of your formation. And as mentioned above making it perma 1 point scrambleable (i.e. even ...
- by Spider Iarus - at 2007.06.08 01:23:00
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46. How to protect your cargo in high sec... - in EVE General Discussion [original thread]
Allow me to provide a small suggestion for how to handle gate-gankers. Don't bother with an escort; the ganker is going to die anyway. What you want is someone to save the important thing - your loot. That means keeping it away from his hauler p...
- by Spider Iarus - at 2007.06.07 06:55:00
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47. Why can't MWD at least do SOMETHING in deadspace? - in Ships and Modules [original thread]
I think people talking point-to-point were thinking more in the 200 - 300 km range, not jumping AU's. That's what your actual warp drive is for. I'd like to see it set something like 10% max cap = 10km...
- by Spider Iarus - at 2007.06.07 04:12:00
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48. Eve Online, Where's the balance? - in EVE New Citizens Q&A [original thread]
^^ /clap
- by Spider Iarus - at 2007.06.07 04:07:00
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49. What to upgrade first? - in EVE New Citizens Q&A [original thread]
Grats on the cruiser - I'm going to disagree with some of these fellows as is my tendency. I was exactly where you are about a month ago on this character. I would suggest the best ship for running L1's is a destroyer, honestly. They're nimble ...
- by Spider Iarus - at 2007.06.07 03:54:00
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50. Why can't MWD at least do SOMETHING in deadspace? - in Ships and Modules [original thread]
I very, very much agree with you - object now known as the 'MWD' should be a very, very expensive Point-to-point tool with some ships given increased utility. I think it's afterburners that should be boosted - or, more appropriately, ship mass s...
- by Spider Iarus - at 2007.06.07 00:18:00
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51. What class of ship do you use for LvL 3 missions...? - in Missions & Complexes [original thread]
I use a myrmidon too, but a drastically different fit. Highs 5x 250 proto gauss/Lead 1x 150 proto gauss/Lead (out of CPU :P) Mids 1x AB II 1x Proto-web 2x Cap Recharger II 1x Named tracking computer Lows 1x MARII 2x Rat-spec Active Hardener I's...
- by Spider Iarus - at 2007.06.05 05:33:00
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52. Rewrite description text for your favorite/least favorite ships! - in Ships and Modules [original thread]
Thorax By mixing two design concepts - flying ***** and medium blaster platform - the Thorax was born. Capable of rendering a noob cruiser pilot into a pile of npc-splattered component parts, this ship is often found with some of the worst excuse...
- by Spider Iarus - at 2007.06.04 07:43:00
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53. Got pirated in mission deadspace... how did they navigate there? - in Crime and Punishment [original thread]
Pirate attacks make a normally boring mission a litle more fun. Seriously, you'll be better kitted than 99% of the pirates that bother probing you out. You may not be able to lock them down while missioning but you can certainly give them incentiv...
- by Spider Iarus - at 2007.06.03 11:08:00
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54. PVE Loadouts for Gallente Thorax - in Ships and Modules [original thread]
Ya, what you want for a bit is a Vexor. Load the highs with 150 proto gauss, fill the bay up with drones, and cut loose on those L2 missions. If you have a salvaging Destroyer, you'll be sitting on a pile of cash in no time. Fast forward to payin...
- by Spider Iarus - at 2007.06.01 00:28:00
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55. Help with drone setup/ship! - in Ships and Modules [original thread]
Myrm is a very, very versatile ship; any nerf that could be given to it wouldn't completely break it simply because there are so many good ways to kit it out. Combine that with the low price (comparatively) and it's a damn fine PvP boat. Domi - a...
- by Spider Iarus - at 2007.05.31 23:57:00
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56. The Tractor Beam / Salvage problem - in Missions & Complexes [original thread]
Wrecks move at 500m/s when tractored and on a perfect vector behind you. If you're moving faster than that, it doesn't take rocket science to figure out the result. What needs to happen: 1. Possibly add the velocity of the ship to that of the b...
- by Spider Iarus - at 2007.05.31 12:38:00
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57. which bc is best for pvp? - in Ships and Modules [original thread]
Originally by: tarin adur For solo,i'd say Myrmidon or Hurricane. Can't Tell you exact set-ups as i don't use either ships,But myrm would be something along the lines of 6x medium nos disruptor,mwd,injector,web,no clue 2x Med armor rep...
- by Spider Iarus - at 2007.05.31 02:08:00
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58. The Blockade, Level II - in Missions & Complexes [original thread]
I counted on the L3 version last night and came up with something like 9 spawns (count got borked when the last spawn decided the very best place to spawn was <2k...that was fun).
- by Spider Iarus - at 2007.05.30 23:51:00
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59. Best level 4 encounter agent in Gallente space? - in Missions & Complexes [original thread]
looks around sneaks up whispers 'check the FedInt office level 4 20's, three in one spot' slinks away
- by Spider Iarus - at 2007.05.29 05:57:00
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60. Revising Cap recharge - in Ships and Modules [original thread]
There are 0 problems with NOS not easily solveable. NOS creates one problem and one problem only; it has no counter except itself. Everything else in game has a counter, some reason not to use it or to expect it not to work every now and then. S...
- by Spider Iarus - at 2007.05.29 05:37:00
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